
A recent survey conducted by Play Insights asks survey participants what their thoughts are on a karma system being implemented into a GTA game. Karma systems have been used in other games such as Fable 2 and Fallout 3, but would it work for GTA? GTA is notoriously known for it’s crime missions and running old ladies and prostitutes over. The question asks participants to focus on whether it would benefit GTA not how it could be put into the game play. Considering the genre and plot of GTA, how it could be added into future games, could be difficult. Unless it was a “Really Bad” and “Bad” karma system. While in free roam the bad points could tally up, but the missions are sure to bring the really bad points up.
The full question is as follows:
Do you think Grand Theft Auto would benefit from having a “karma” system or “good” vs. “evil” actions mechanism that allowed you to choose your overall path by doing good or bad actions, where those actions have an accumulative impact on how the game unfolds? When answering, please consider the idea of being “good” or “evil” and NOT the particular execution / how this feature would be implemented.
With the answer choices being big improvement, minor improvement, neither better nor worse, slightly worse and a lot worse. How would you pick if you’d been sent this survey?